Dead by Daylight Easy Way to Find Hatch

The Hatch, also originally known as the "Black Lock" , is one of the two potential ways for Survivors IconHelpLoading survivor.png to escape a Trial in Dead by Daylight IconHelp DBDlogo.png .

Overview

IconHelpLoading hatch.png

The Hatch is a Prop that spawns in a random location in the environment.

It is the preferred last-resort way to escape from a Trial as the last Survivor standing in situations when the team failed to open or even power the Exit Gates IconHelp exitGates.png.

Spawn Locations

The Hatch spawns in a random location in the environment, which is pre-determined by the Map Generator.
As of Patch 4.2.0, it is possible to influence that location to either be in or around the Killer Shack or the Map's main Landmark building by burning either the Annotated Blueprint FulliconFavors annotatedBlueprint.png or the Vigo's Blueprint FulliconFavors vigosBlueprint.png Offering.

When loading into a Trial the Hatch is invisible and cannot be interacted with until specific conditions are met that make it visible.

Tracking

Due to its physical manifestation at the start of a Trial, despite initially remaining invisible, the Hatch can be tracked by the Rainbow Map FulliconItems rainbowMap.png or the regular Map FulliconItems map.png if equipped with the Black Silk Cord FulliconAddon blackSilkCord.png Add-on.
Coming within the specified tracking range, it will get added to the Item.
However, its Aura IconHelp auras.png will not be shown until the conditions for the actual Hatch to become visible are met.
This also applies to the Perks Left Behind IconPerks leftBehind.png and Clairvoyance IconPerks clairvoyance.png.

Once the Hatch is open, its location can also be tracked via an audio cue when one is close-by:

Visibility

The Hatch only becomes visible, and automatically opens, when there is only a single Survivor left alive in the Trial.
At this point, its Aura can also be revealed to the Survivor.

If the Killer reached the Hatch first and closed it, it can be reopened using a Key IconItems key.png.

Opening the Hatch

There are currently 2 ways for the Hatch to be opened: automatically and manually.

Automatic Opening

When the Game detects that there is only a single Survivor left alive in the Trial, it will automatically open the Hatch, indicated on the HUD by showing its icon next to that of the Exit Gates IconHelp exitGates.png.

An automatically opened Hatch will remain open indefinitely until the Killer decides to close it again.

Manual Opening

When the Hatch is visible, the last remaining Survivor carrying either a Skeleton Key FulliconItems skeletonKey.png or a Dull Key FulliconItems dullKey.png (either Key must have Charges left) may walk up to the Hatch and open it manually, an action that takes 2.5 seconds to complete, after which they can jump into it to escape the Trial.

It should be noted that the Hatch cannot be opened manually when in the Dying State IconHelp dying.png, as it prevents the use of any Items IconHelp items.png.

While manually opening the Hatch, Killer IconHelpLoading killer.png can grab you preventing you from opening it.

Closing the Hatch

There is currently 1 way for the Hatch to be closed: manually.

Manual Closing

As of Patch 2.7.0, Killers have the ability to close the Hatch and prevent any remaining Survivor(s) from escaping through it without the use of a Key.
Whenever the Killer closes the Hatch, the Game will automatically trigger the Endgame Collapse IconHelp endGame.png, leaving the Exit Gates IconHelp exitGates.png as the final option of escape.

Automatic Closing

Prior to Patch 5.3.0, if the Hatch was opened with a Key, it would remain open for 10 seconds , after which it would automatically close.
This would not trigger the Endgame Collapse IconHelp endGame.png.
Since the Hatch now only appears if one Survivor is remaining, this can no longer happen.

Hatch Grabs

Before Killers were granted the ability to close the Hatch, the only way to hinder a Survivor escaping through it was to grab them mid-jump, yanking them back and onto the Killer's shoulder, ready to be hooked.
Since the Hatch can be closed, this ability is disabled.

Unlockables

Survivor Items

Dull Key}}

Dull Key A bent and dull Key that once held great power.
Its power cannot be triggered by itself.
Various objects can be attached to its jump ring, which channels the Dull Key's power into various effects.
  • Must be equipped with Add-ons IconHelp addons.png to unlock its Aura-reading abilities.
  • Can be consumed to open a closed Hatch IconHelp hatch.png, if not depleted of Charges.

The Dull Key's Aura-reading abilities can be used for 5 seconds .

Skeleton Key}}

Skeleton Key A tarnished and crooked Key, vibrating with ominous power.
Its power cannot be triggered by itself.
Various objects can be attached to its jump ring, which channels the Skeleton Key's power into various effects.
  • Must be equipped with Add-ons IconHelp addons.png to unlock its Aura-reading abilities.
  • Can be consumed to open a closed Hatch IconHelp hatch.png, if not depleted of Charges.

The Skeleton Key's Aura-reading abilities can be used for 30 seconds .

Survivor Perks

Clairvoyance Clairvoyance

There is an intrinsic energy in you that sees beyond your vision.
<p>Whenever you cleanse a Totem<span style = "padding: 0 0 0 0"></span>, ''Clairvoyance'' activates:
*When empty-handed, press and hold the ''Ability button'' to unlock your full Aura-reading potential, allowing you to see the Auras<span style = "padding: 0 0 0 0"></span> of the Exit Gate Switches<span style = "padding: 0 0 0 0"></span>, Generators<span style = "padding: 0 0 0 0"></span>, Hooks<span style = "padding: 0 0 0 0"></span>, Chests<span style = "padding: 0 0 0 0"></span>, and the Hatch<span style = "padding: 0 0 0 0"></span> within '''<span class="luaClr clr clr2" style="color: #e8c252;">64 metres</span>''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">8</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">9</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">10</span>''' '''seconds'''.

There is an intrinsic energy in you that sees beyond your vision.

Whenever you cleanse a Totem IconHelpLoading totem.png , Clairvoyance activates:

  • When empty-handed, press and hold the Ability button to unlock your full Aura-reading potential, allowing you to see the Auras IconHelp auras.png of the Exit Gate Switches IconHelp exitGates.png , Generators IconHelpLoading generators.png , Hooks IconHelpLoading hook.png , Chests IconHelp chests.png , and the Hatch IconHelp hatch.png within 64 metres for 8 / 9 / 10 seconds.

"Does anyone else see that? Just me?" — Mikaela Reid

Left Behind Left Behind

You will get the job done... no matter the cost.

When you are the last Survivor remaining in the Trial, the Aura<span style = "padding: 0 0 0 0"></span> of the Hatch<span style = "padding: 0 0 0 0"></span> is revealed to you when you are within '''<span class="luaClr clr clr2" style="color: #e8c252;">24</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">28</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">32</span>''' '''metres'''.

You will get the job done... no matter the cost.

When you are the last Survivor remaining in the Trial, the Aura IconHelp auras.png of the Hatch IconHelp hatch.png is revealed to you when you are within 24 / 28 / 32 metres.

"I'm not horse-shittin' around. I'm doing this alone!" — Bill Overbeck

Sole Survivor Sole Survivor

As more of your friends fall to the Killer, you become shrouded in isolation and the Killer's Aura-reading abilities towards you are disrupted.
<p>Each time a Survivor other than yourself is killed or sacrificed, ''Sole Survivor'' gains '''<span class="luaClr clr clr2" style="color: #e8c252;">1 Token</span>''', up to a maximum of '''<span class="luaClr clr clr6" style="color: #ff8800;">3 Tokens</span>''':
* Each Token grants a stack-able radius of '''<span class="luaClr clr clr2" style="color: #e8c252;">20</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">22</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">24</span>''' '''metres''' within which the Killer is unable to read your Aura<span style = "padding: 0 0 0 0"></span>, up to a maximum of '''<span class="luaClr clr clr2" style="color: #e8c252;">60</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">66</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">72</span>''' '''metres'''.
<p>Once you are the last Survivor standing, you benefit from the following effects:
* '''Increases''' your Repair speed of Generators<span style = "padding: 0 0 0 0"></span> by '''<span class="luaClr clr clr8" style="color: #d41c1c;">+75 %</span>'''.
* '''Increases''' your Opening speed of the Exit Gates<span style = "padding: 0 0 0 0"></span> and the Hatch<span style = "padding: 0 0 0 0"></span> by '''<span class="luaClr clr clr4" style="color: #ac3ee3;">+50 %</span>'''.
<p>Increases the odds of becoming the Killer's initial '''''Obsession''''' by '''<span class="luaClr clr clr2" style="color: #e8c252;">+100 %</span>'''.
<p>''The Killer can only be '''obsessed''' with one Survivor at a time.''

As more of your friends fall to the Killer, you become shrouded in isolation and the Killer's Aura-reading abilities towards you are disrupted.

Each time a Survivor other than yourself is killed or sacrificed, Sole Survivor gains 1 Token , up to a maximum of 3 Tokens :

  • Each Token grants a stack-able radius of 20 / 22 / 24 metres within which the Killer is unable to read your Aura IconHelp auras.png , up to a maximum of 60 / 66 / 72 metres.

Once you are the last Survivor standing, you benefit from the following effects:

  • Increases your Repair speed of Generators IconHelpLoading generators.png by +75 % .
  • Increases your Opening speed of the Exit Gates IconHelp exitGates.png and the Hatch IconHelp hatch.png by +50 % .

Increases the odds of becoming the Killer's initial Obsession by +100 % .

The Killer can only be obsessed with one Survivor at a time.

"It was the boogeyman." — Laurie Strode

Achievements

There are currently 5 Achievements IconHelp achievements.png related to the Hatch, 3 of which are hidden:

Icon Name Description

Agonising Escape}}

Agonising Escape Hidden: Crawl your way out of the Exit Gates IconHelp exitGates.png or into the Hatch IconHelp hatch.png.

Backdoor Escape}}

Backdoor Escape Hidden: Escape from a Trial through the Hatch IconHelp hatch.png.

Denied!}}

Denied! Close the Hatch IconHelp hatch.png 30 times.

Outrun Evil}}

Outrun Evil Crawl your way out through the Hatch IconHelp hatch.png.

The Key to Escape}}

The Key to Escape Escape through the Hatch IconHelp hatch.png using a Key IconItems key.png.

History

PTB 2.0.0

The first two iterations of the Hatch-closing mechanic were tested during the 2.0.0 Public Test Build and functioned as follows:

  • 1st Iteration: closing the Hatch required the last Survivor to repair another Generator in order to re-open the Hatch.
  • 2nd Iteration: closing the Hatch powered all remaining Generators, requiring the last Survivor to open an Exit Gate IconHelp exitGates.png instead.

The first Iteration was discarded rather swiftly as neither the Developers nor part of the Community were satisfied with how the changes played out in the Public Test Build.
It also opened up other problems which led to the Developers deciding to revisit the entire end-game situation instead of just the Hatch alone.

Ultimately, the second iteration was chosen as the one to be implemented, alongside other end-game changes, with Patch 2.7.0.

Pre-5.3.0

The Hatch became visible to all Players after the following condition were met: Number of completed Generators = Number of alive Survivors + 1
More specifically:

  • 4 Survivors alive: 5 Generators completed, Exit Gates were powered
  • 3 Survivors alive: 4 Generators completed, 1 Generator left
  • 2 Survivors alive: 3 Generators completed, 2 Generators left

The exception to this was when there was only 1 Survivor left alive anymore, in which case the Hatch would immediately become visible and open automatically, regardless of how many Generators had been completed.

As soon as the Hatch was visible, it could be opened manually using Keys IconItems key.png, as well as be revealed by Aura-reading abilities.
This allowed multiple Survivors to escape through the Hatch at once.

A manually opened Hatch would remain open for just 10 seconds for other Survivors to follow the key-user and escape as well.
After the timer expired, the Hatch would automatically close (which did not trigger the Endgame Collapse IconHelp endGame.png) and required another Key to be opened again.
This was unless the remaining Survivor happened to be the last one, in which case it would remain open indefinitely until the Killer decided to close it again.

Change Log

Patch 2.7.0

  • The Hatch now always spawns and opens when there is only one last Survivor remaining in the Trial (used to only spawn and open if there were at least 2 repaired Generators).
  • The Killer may close an open Hatch, which will initiate the Endgame Collapse IconHelp endGame.png and require a Key for it to be re-opened by a Survivor.
  • Killers can no longer perform a Hatch Interrupt.

Patch 4.7.0

  • Reduced the time the Hatch stays open after unlocking it with a Key from 30 seconds to 10 seconds .

Patch 5.3.0

  • The Hatch now only becomes visible to the last Survivor alive in a Trial.
  • The Hatch now takes 2.5 seconds to open with a Key after it has been closed by the Killer.
    • This action does not reset its progress when interrupted.
  • Reworked the Where Did They Go?!? Achievement to The Key to Escaping.

Trivia

  • During one of their weekly Streams, Developers Dave and Ash revealed that the Hatch has a deep connection to a particular Character.
    • Over the years, this has been attributed to be Vigo, given his ability to create things and "bend The Fog's irrefragable rules".
      The general consensus is that the Hatch was created by him.
  • Killers, who can place Traps or Props that have placement restrictions within a specific radius around the Hatch have their Power prompt disabled when inside that radius.
    • Since this behaviour is also present for the invisible Hatch, those Killers can attempt to locate it by paying attention to when their Power prompt disappears (or even the Bear Trap Aura for The Trapper).
  • Survivors can attempt to do the same when they carry an Item IconHelp items.png, which they will be unable to place at the location of the invisible Hatch.

Black Lock

  • The name "Black Lock" originates from an early concept for the alternate escape mechanic, before the Developers had decided on creating the Hatch.
    • Each Map would have had several Black Locks located throughout the Trial Grounds and would have required a Skeleton Key FulliconItems skeletonKey.png (the only available Key at the time) to be unlocked.
      This mechanic was replaced by the Hatch, albeit comparatively late in the Development process, hence why several Hatch-related Add-ons still referred to it as "Black Lock" in their description for several years after release.

Audio Sequence

The following audio file shows the entire sequence of the Hatch's behaviour in-game:

Gallery

TL;DR

Props
IconStatusEffects sleepPenalty.png Alarm Clocks IconPowers trap.png Bear Traps IconHelp breakableDoors.png Breakable Walls IconHelp cagesOfAtonement.png Cages of Atonement
Dbd-gameplay-crate.png Chests IconHelp crownPillar.png Crown Pillar IconPerks spiesFromTheShadows.png Crows IconFavors murkyReagent.png Dark Mist
IconHelp exitGates.png Exit Gates IconHelpLoading generators.png Generators QuestIcons glyph.png Glyphs IconHelpLoading hatch.png Hatch
IconHelpLoading hook.png Hooks IconHelp jigsawBoxes.png Jigsaw Boxes IconHelp lockers.png Lockers IconFavors quarterMoonBouquet.png Moonlight
IconHelp pullDown.png Pallets IconHelp poolsOfDevotion.png Pools of Devotion IconHelp pumpkin.png Pumpkins IconHelp snowman.png Snowmen
Dbd-gameplay-crate.png Supply Cases IconHelpLoading totem.png Totems IconHelp tv.png TVs QuestIcons Halloween2020.png Visceral Cankers
IconHelp window.png Windows

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Source: https://deadbydaylight.fandom.com/wiki/Hatch

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